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Privacy: what Pocket Cloud stores

Pocket Cloud reads your ROM files on your device and uploads one only if you opt in to keeping games in your account (needed for link play). By default only save data is backed up. This page lists what is stored and where.

On your device

If you continue without signing in

If you sign in with email

Link cable play

To link, each player's game is loaded from their own copy in their account, together with the save they plug in with, onto a link server that runs both games. Each player's ROM is used only for their own side of the link, and saves are returned when the link ends. Before two games are linked, the server reads the game code from the header of each player's copy to check that the games can link; the other player only learns whether they can. A request to link (who asked whom, and the name of the asker's game) is kept only in the server's memory, for at most about two minutes.

Box art

Game box art is fetched by Pocket Cloud's server from the public libretro thumbnails service, so your browser does not contact that service directly. The request includes the game's name.

Usage statistics

To see how the service is used, Pocket Cloud's server keeps counts of activity on the server side: for each player (by their random player id, never an email), when it was first and last active, whether it is signed in or anonymous, and how many saves it has synced and link sessions it has started; daily totals of active players, sign-ups, sign-ins, saves synced, games added to accounts and link sessions; and which games saves are synced for (the game's name) and how many players play each. Which players were active on which day is kept for 90 days. Only the people who run Pocket Cloud can see these statistics. There are no tracking cookies and no third-party analytics.

Questions

See How Pocket Cloud works and the FAQ, or Open-source licenses for the software used.

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